tanya krzywinska

Cunning Art

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  • Recent Figurative
  • Recent Drawings
  • Current Project:folk horror
  • News
  • Writing
    • The Gamification of Gothic Coordinates inu0026nbsp;Videogames
    • Norns, Agencies andu0026nbsp;games
    • A Skin For Dancing IN: Possession, Witchcraft and Voodoo in Filmu0026nbsp;(2001)
    • Lurking Beneath the Skin: British Pagan Landscapes in Popularu0026nbsp;Cinema
  • Archive
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      • Strange Folk exhibitionu0026nbsp;images
      • Strange Folk exhibition
    • Photography Portfolio
      • Photography
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    • Landscape u0026amp; trees
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      • fairy tales
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  • Recent Figurative

    tanyakrzywinskablog

    December 23, 2021
    Uncategorized
    self-portrait
  • Photography

    tanyakrzywinskablog

    March 15, 2020
    Uncategorized
  • Strange Folk exhibition images

    tanyakrzywinskablog

    September 14, 2019
    Uncategorized
  • Strange Folk exhibition

    ‘Strange Folk’ brings together nine artists all of whom are based in Cornwall. The exhibition works with themes of Folk Horror across a range of media and different platforms and broadly seeks to make the familiar seem strange.  We acknowledge the importance of sound in creating the right kind of ‘folk horror’ ambience, or as…

    tanyakrzywinskablog

    September 14, 2019
    Uncategorized
  • Lurking Beneath the Skin: British Pagan Landscapes in Popular Cinema

    Tanya Krzywinska This paper was printed originally in Robert Fish (ed)Cinematic Countrysides. MUP, 2004. JWF Turner Stonehenge 1825 Jagged monoliths, eroded earthworks, stone circles, hillside chalk figures: the enigmatic remnants of pre-historical landscapes in the British countryside have fired the imagination of artists, writers, historians, archaeologists and filmmakers. From folklore to feature films, the ‘pagan’…

    tanyakrzywinskablog

    January 31, 2017
    Uncategorized
  • A Skin For Dancing IN: Possession, Witchcraft and Voodoo in Film (2001)

    Given that the book I wrote back in 2000 – A Skin for Dancing In: Possession, Witchcraft and Voodoo in Film – is now very hard to find, I’ve scanned it and you can access the PDF of the book here. book-scan

    tanyakrzywinskablog

    January 29, 2017
    Uncategorized
  • The Gamification of Gothic Coordinates in Videogames

    Tanya Krzywinska, Falmouth University Abstract Videogames may rely on the highly logical nature of computing technology, but that does not mean they are immune to the dark touch of Gothic; far from it. Gothic themes, characters, stories, and environments can be found across a wide range of videogames, from puzzle games to multiplayer online games…

    tanyakrzywinskablog

    January 28, 2017
    Uncategorized
  • Norns, Agencies and games

    Dangerous Agencies Dangerous Agencies: Norns, Games and Aesthetics of Emergence. Tanya Krzywinska   Þaðan koma meyjar margs vitandi þrjár ór þeim sæ, er und þolli stendr; Urð hétu eina, aðra Verðandi, – skáru á skíði, – Skuld ina þriðju; þær lög lögðu, þær líf kuru alda börnum, örlög seggja. 20. Thence come the maidens mighty…

    tanyakrzywinskablog

    November 1, 2016
    Uncategorized

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