After working in the computer industry and spending some years conducting research into cinema and digital media, I became convinced that the innovative qualities of videogames as participatory media required closer academic attention. As such I have spent most of my career championing the inclusion of games within the academy, and arguing for games as an art form, a role I continue as a Professor at Falmouth University, where I am Professor of Digital Games, Director of the Games Academy and lead two research programmes, Digital Creativity and Dark Economies. Alongside this, I also maintain, in various forms, a visual practice.
After the death of my parents in 2010, I undertook a Masters in authorial illustration and since then I’ve become a committed painter working mainly on the figurative. As evidence of this I have undertaken 4 of Newlyn School’s year-long courses: Year 1 (2015) and 2 (2015-2016) of the Figure course (weekly one day); Defining Practice (2014-2015) and their Professional Practice course (2015-2016). I have exhibited, among other venues, at Newlyn Art Gallery (Drawing Down the Feminine, March 2016), The Plough, Great Torrington, 2016, Tremenheere Gallery (Cypher), January 2018.
I have been making work that draws on powerful female mythological figures of fate and creativity, as a means of uncovering the hidden and the marginalised. Alert to chance affordance, I unearth anthropomorphic figures by scratching into layers of pigment to divine forms of power variant to dominant modes. I value working collectively and dialogically with other artists across different media.
<a href=”https://www.researchgate.net/profile/Tanya_Krzywinska”>Tanya Krzywinska on ResearchGate</a>